Modders used to build different 'types' of maps with the content from that particular type. There were types/styles of custom zombies map: 4 types representing the first 4 zombies maps. Later, when WaW mod tools was available, there were also updates for the mod tools to allow modders access to DLC content. Verruckt, Shi no Numa and Der Riese were introduced. If you bother to read through, I'll try my best to explain the situation.Ī little mod tools history: back in WaW, the 3 DLCs were paid DLCs on both the Xbox 360 (1200 Microsoft Points, baby) and the PS3 but they are free on PC as game updates. Or is it too early to came up with a conclusion. TL DR A simpler form of my question is 'Will the BO3 mod tools package include any features other than those on The Giant?' because DLC content differs from WaW/BO3. How will Black Ops 3 mod tools be packaged when it's ready to be released? I know the release is nowhere close now but I've been wondering for a while. Simply go to /r/CODZombies or set the Redesign as your default experience in preferences. Redesignįor the best /r/CODZombies experience, consider using the Reddit Redesign! The Moderators are not affiliated with, nor are their actions influenced, encouraged, or condoned by Activision-Blizzard or their subsidiaries. The Moderators reserve the right to remove any submission deemed detrimental to the subreddit. r/CODZombies is the developer-supported, community-run subreddit for the Call of Duty Zombies community.Ĭall of Duty Zombies is a first-person shooter co-op mode developed by Treyarch, Infinity Ward, and Sledgehammer Games and published by Activision.įor full descriptions and examples, visit our Rules wiki.
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